3D Coin Displacements
CONTENTS
Standard US Coins
-- C4D, OBJ, FBX, & MTL Project Files
-- Eight unique coin models, made to scale
and dimensions of common US minted coins
-- Penny, Nickel, Dime, & Quarter
-- Eight displacement texture maps
(one for each face of every coin)
-- Four preview images of each coin set
-- (C4D) Black Environment with calibrated light rigs, camera, and render settings
-- (C4D) Assets are labeled and assorted by group according to coin type
Non-Standard Extra Coins
-- C4D, OBJ, FBX, & MTL Project Files
-- Eight uniform coin models, not made to scale,
roughly coin shaped in dimension
-- Assorted Non-Standard Coins
-- Eight displacement texture maps
(one for each face of every coin)
-- One preview image of the set of eight coins
-- (C4D) Black Environment with calibrated light rigs, camera, and render settings
-- (C4D) Assets are loosely organized/labelled
These projects make use of displacement texture maps.
If you don't have a system that can make use of displacement mapping, this project may not work as intended. Light rigs, cameras, materials, textures, environments, etc. are calibrated to work within Maxon's Cinema 4D with Otoy's Octane Render Plugin, calibrated for my personal setup. Your results may vary. Some scene components may work within other systems.
I make no guarantees.
up the displacement map with or within the faces of the coin. None of the coins in either of these projects have edge ridges.
PLEASE TAKE THE TIME TO EXAMINE THE READ ME FILE!
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